

I'm putting more time into it because some people do like this. Also, Mirror's Edge is made by a crack team of developers and designers over many months whereas this is a hack by a 16 year old on top of an indie game written by originally one man. However, the technique is roughly the same, except that Mirror's Edge uses Unreal Engine 3 and therefore can use complicated bone-mesh-deformation animations, while Minecraft is severely limited to mere joint rotations. Mirror's Edge does it a different way to this mod, and as such, gets different results. This is intended to be a mod, not in the full game. If you'd rather play vanilla, that's fine. This prevents it from blocking the middle of the screen, at the cost of looking odd higher up. It looks like a helmet would normally look in stereoscopic 3D mode, but in normal rendering where it is one camera in the middle of the screen, the camera is where the nose would be, so the helmet is moved up slightly. Helmets (at least with the default texture pack) are designed for two eyes to look through, so have the nose protection in the middle. The helmet will probably be further back (closer to face) in later versions. Since Minecraft doesn't have 3D facial features, and your chin is allowed to clip into your neck, your eyes can see your neck if you look down far enough. Your face is also in the way - your upper lip will block the vision of your chin in most cases. If you tilt your head up and down then your eyes move up and down also. The reason you can't see your own neck is because your eyes work at an offset from the centre of rotation (the head). You are correct in that the actual mechanism is no more than rendering the body in first-person, with a few tweaks. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting

